![]() This skill deals no actual direct damage, instead covering the ground with fire that deals damage over time. You hurl three gouts of flame that ignite the ground for three seconds and sometimes cause foes to stumble in panic as they burn, Firebombs gain no charge. Fantastic if you were to make a melee Embermage, but who in their right mind would want to, really? Magma Mace has a high chance to stun, procs life and mana steal on hit, gains the ability to break shields and slow enemy attacks with tier bonuses, and has a separate stacking fire damage-over-time in addition to its regular fire attack (both scale with Focus). Summons a huge flaming hammer and swings it in a wide arc. You summon an enormous mace of fire that channels the energy of your weapons, stunning foes in a five-meter arc and setting them ablaze. While the skill is not exactly terrible, I'd still respec the initial point into Prismatic Bolt instead. Its main damage comes from the burning damage-over-time effect, not the initial hit, which are both improved by Focus and +% fire damage bonuses. It's a quick-firing channeled attack, similar to the Outlander's Rapid Fire. I won’t come out and say that you must buy this game, but I highly recommend it, especially if you’re looking for a something to keep you occupied over the next few months.You fire a channeled barrage of magma, piercing foes and setting them aflame. I could easily sink hundreds of hours into this game…twenty bucks is almost a steal when you compare it to sixty dollar games that offer a three-hour campaign. The co-op functionality, the user-friendly game mechanics, and diverse character classes serve to increase this game’s replayability to levels even higher than its predecessor. It’s certainly one of the better games I’ve played this year. It’s a classic example of a company taking a successful game (Torchlight I) and adding even more bells and whistles to make the sequel even better. In the grand scheme of things, Torchlight II is worth its price tag of $19.99 (as of 10/5/12) and then some. I find myself afraid to spend skill points for fear of wasting them, which is sad. ![]() Hardcore players who want to stick to their guns can simply choose not to use it. It just makes more sense to me that this game should continue to be user-friendly and implement a full respec option so that all players can be satisfied. ![]() ![]() Unless you know what skills you want from the get-go, which I can tell you now that most casual players won’t, you’ll be stuck with skills you won’t end up using. I don’t see how removing the ability to respec the points in their entirety will benefit the casual players (like Jennifer). I can see a more hardcore game implementing a mechanic like that, however, this game is designed to be friendly to the casual gamer. While I understand that this design forces players to live with the consequences of their actions, I must point out that the Torchlight series has always been a casual game, at least to me. If you dump a whole bunch of points into one skill that you discover won’t be using anymore later on…it’s too bad, so sad. My sole complaint, and it is fairly relevent, is that the game only allows you to respec the last three skill points you’ve spent. You can store items you find for your other characters in the “shared stash.” Torchlight allowed me to play from start to finish without any hiccups and so far, Torchlight II is proving to be the same experience…which to me, is a good thing. I shouldn’t have to rely on an auction house to progress further and see endgame content…but that’s a different beast that I won’t go into here. I’ll be honest, I haven’t touched Diablo III in months because of how insanely difficult Inferno mode is and how grindy it can be when it comes to finding gear. Diablo III is a rather large contender, but I am finding myself drawn to Torchlight II more because of its casual atmosphere. Having played all of the games in the Diablo series and having put countless hours into Torchlight I, I’m pleased to report that wading my way through monsters in Torchlight II was both satisfying and fun. This is a welcome addition to the Torchlight series and I commend Runic for making this incredibly easy to manage.Īlright, so we know that logistically, everything is stable and relatively seamless, but how does it play? You could progress a few levels solo one day, then jump into some co-op with the same character the next. As you progress, quit, and resume playing, you’ll be able to choose each time what mode you’d like to play in. There’s a few more options to choose from this time around.Īfter choosing a difficulty, you’ll have the option to play single player or multiplayer via network or LAN.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |